Financial Report Insights

CURI — Q2 2026 Financial Report Analysis

Q2 · Fiscal year 2026 · Published by Pham Hop

CuriosityStream posted record Q2 2026 net income of $8.9M on revenue up 22% to $23.2M, but $8.5M of that revenue was a non-cash licence from a brand sale, cash licensing nearly vanished and operating cash flow turned negative.

Revenue
$23M
+22.3% YoY
Net income
$8.9M
+1032.9% YoY
Diluted EPS
$0.15
+1400.0% YoY
Operating margin
39.5%

This period vs a year ago

  • Same period last year
  • This period
Revenue+22.3%
≈$19M
$23M
Net income+1032.9%
≈$784K
$8.9M
Diluted EPS+1400.0%
≈$0.01
$0.15

Year-ago figures (≈) are worked out from the growth rate the company reported. Each row has its own scale.

CuriosityStream, the documentary and factual-video streaming company founded by Discovery Channel creator John Hendricks, reported record second-quarter 2026 results: revenue rose 22% to $23.2 million and net income jumped to $8.9 million from $0.8 million. Nearly all of the jump traces to one transaction. On June 30 the company sold three side brands (Curiosity University, Catholic Stream and Curiosity Audio) and, at the same time, licensed its content to the buyer under a 30-year deal worth $10 million. That deal was booked as $8.5 million of licensing revenue this quarter, even though the first cash payment isn't due until June 2027. Without it, revenue would have fallen by about a fifth and operating income would have been roughly breakeven.

At a glance

  • $8.5 million of the $23.2 million in revenue came from a single, non-cash licensing deal with the buyer of the divested brands; it is paid in four $2.5 million annual instalments starting in 2027.
  • Operating cash flow was negative $4.2 million in the quarter (negative $3.0 million for the first half), while the company paid $9.9 million in dividends in the half, so cash and investments fell from $27.3 million at year-end to $10.9 million.
  • Subscription revenue fell 5% to $8.9 million because the company has fewer subscribers, partly offset by price increases introduced in March 2026.

The numbers

MetricQ2 2026Q2 2025YoY Change
Total revenue$23.2M$19.0M+22%
Subscription revenue$8.9M$9.3M-5%
Licensing revenue$14.1M$9.5M+48%
of which: barter (non-cash content swaps)$5.3M$1.9M+186%
of which: Curiosity Brands license (non-cash)$8.5M—n/m
Gross margin72.8%53.4%+19.4 pts
Operating income$9.2M$0.5Mn/m
Operating margin39.5%2.5%+37.0 pts
Net income$8.9M$0.8M+1,033%
Diluted EPS$0.15$0.01+$0.14
Adjusted EBITDA (company measure)$11.4M$3.0M+276%
Operating cash flow-$4.2M$2.8Mn/m

Gross margin is the share of revenue left after the direct costs of delivering the service (content amortization, distribution fees, hosting). Operating margin is the share left after all running costs, before interest and tax. Adjusted EBITDA is the company's own profit measure that adds back items such as stock-based pay; it is not a standard accounting figure.

Where the revenue came from

CuriosityStream earns money three ways: subscriptions (people paying directly, plus fees from pay-TV and app-store partners carrying the service), licensing (selling rights to its library to broadcasters, streamers and, more recently, AI companies that use video, audio and code as training data), and a small other line (advertising and sponsorships, $0.3 million).

Licensing is now the larger business, and this quarter's $14.1 million came from three very different sources. The filing's own figures break it down:

  • $8.5 million from the Curiosity Brands license. The $10 million contract is paid over four years, so the company recorded it at its present value (discounted at 7%) and booked it all as revenue at once, because the content was handed over at signing. The money owed now sits on the balance sheet as a receivable; interest on it will start to show up in "other income" from Q3.
  • $5.3 million from barter. In a barter deal, CuriosityStream swaps titles from its library for new programmes from another media company. No cash changes hands, but accounting rules require the company to record revenue equal to the estimated value of the content it receives, and to add that content to its balance sheet. Barter revenue was $1.9 million a year ago.
  • About $0.3 million from everything else, which by subtraction covers cash licensing to traditional media and AI training deals. In Q2 2025 the equivalent figure (licensing minus barter) was about $7.6 million.

That last point is the one the press release doesn't make. Management's release credits licensing growth to "new partnerships across traditional media and AI training" and lists AI deals signed in the quarter (code tokens, multi-camera video, an HDR dataset). But on the filing's numbers, cash licensing in Q2 was a small fraction of the year-ago quarter. The cost line points the same way: distribution costs fell 84% to $0.7 million, which the filing says "principally reflect[s] the timing of AI revenue share expenses", the fixed-percentage fee CuriosityStream pays the partners whose material it licenses to AI companies. Lower AI revenue means lower AI revenue share.

Subscriptions fell 5% to $8.9 million. The filing attributes this to "a lower overall subscriber count, partially offset by an increase in average monthly revenue per paying subscriber" from the March 2026 price increases. The 10-Q does not disclose the subscriber count itself. Back in May, management said it expected subscription revenue to grow by single-digit percentages in 2026; through the first half it is down 5% ($17.7 million vs $18.6 million).

Costs

Total operating expenses fell 24% to $14.1 million:

  • Cost of revenues fell 29% to $6.3 million, almost entirely from lower distribution and revenue-share fees (above). Content amortization, the gradual write-off of what the company paid for its programmes, actually rose 15% to $4.1 million, and "other" costs rose 59% to $1.5 million because of storage and technology spending on the AI data library; management expects those costs to decline in the second half.
  • Advertising and marketing fell 42% to $1.9 million, which the filing credits to "more efficient marketing spend". Lower marketing usually means fewer new subscribers, which fits with the falling subscriber count.
  • General and administrative costs fell 8% to $5.9 million, mainly from lower stock-based pay. They include a $0.2 million loss on the brand sale.

What the headline numbers hide

  • Most of the profit isn't cash, and won't be for a while. Taking out the $8.5 million Curiosity Brands license (which had essentially no direct cost against it), Q2 operating income would have been about $0.7 million, close to the $0.5 million of a year ago. The $11.4 million adjusted EBITDA includes the same $8.5 million.
  • Barter inflates revenue and margins. $5.3 million of revenue came with no cash and essentially no cost in the period (barter cost of revenues was zero), which flatters the 72.8% gross margin. The content received is added to the balance sheet and amortized later, so its cost arrives in future quarters.
  • Cash conversion was weak. First-half net income was $7.6 million, but operating cash flow was negative $3.0 million. The gap is the non-cash revenue above plus $5.1 million of lower accounts payable and $2.9 million of lower accrued expenses, meaning the company paid down bills it owed at year-end. Adjusted free cash flow, the company's own cash measure, was negative $4.1 million in the quarter, after nine consecutive positive quarters through Q1.
  • The dividend is being paid from the balance sheet. CuriosityStream paid $9.9 million of dividends in the half and $0.9 million of buybacks against negative operating cash flow. Cash, cash equivalents, restricted cash and debt investments fell from $27.3 million to $10.9 million. It has no debt and opened a $10 million undrawn credit line with Citibank in March, and the filing says the next $5.0 million dividend (paid September 18) may be funded partly by "potential drawdowns on our credit facility if needed."
  • Guidance: first-half beat, second-half trimmed. In May, management guided first-half adjusted EBITDA of $5–7 million and full-year $16–20 million. The first half came in at $12.3 million, but the full-year range was raised only to $18–22 million, which works out to $6–10 million for the second half. Under the May guidance, the second half implied roughly $9–15 million. The one-off deal pulled profit into Q2. It did not lift the rest of the year. Full-year revenue guidance moved from $75–80 million to $77–82 million, with second-half revenue guided at $38–41 million.
  • New credit risk. The 10-Q adds a risk factor: the buyer of the brands, Curiosity Brands LLC, is "a newly formed entity with limited operating history," and the $10 million receivable depends on its ability to pay. No allowance for losses has been booked.
  • Q3 will have another one-off. On July 1 CuriosityStream bought the remaining 68% of Spiegel Venture (its German factual-TV joint venture) for $2.0 million. Because the old 32% stake is carried at zero, the company expects to book a gain in Q3 when it revalues that stake. That gain will raise Q3 net income without any operating improvement.

Takeaway: The "record" quarter is mostly accounting timing: $8.5 million of the revenue is a licence fee that won't start arriving in cash until mid-2027, and cash licensing to media and AI buyers, the business the investment case rests on, was about $0.3 million versus about $7.6 million a year earlier. Meanwhile subscriptions are shrinking, cash flow turned negative, and the dividend is coming out of a cash pile that has fallen by more than half since December.

What to watch

The second-half guidance ($38–41 million of revenue, $6–10 million of adjusted EBITDA) asks for a sharp rebound in cash licensing, since there is no second brand sale to repeat and the subscription line is shrinking. Management also guides year-end cash and investments of $17–22 million (a measure that includes its stakes in other companies, about $14.6 million on that basis at June 30). With two more dividends of about $5 million each still to pay, hitting that range would require strong cash inflows in the second half, presumably from AI licensing deals paid upfront. The Q3 report, due around mid-November, will show whether AI licensing comes back at the scale of 2025. Read headline Q3 net income with care: the Spiegel revaluation gain and the start of Spiegel's consolidated revenue will both make Q3 look better than the underlying business. If cash licensing stays near this quarter's level, the $0.34-per-share annual dividend (about $20 million a year) would be hard to sustain without drawing on the credit line.

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